| 1. | Npc , non - player character 非玩家角色 |
| 2. | Non - player character 非玩者人物 |
| 3. | Fixed issue where stolen items would lose their stolen status if the player character was female 修正了在窃盗状态时,如果玩家是女性角色,偷窃的游标会消失的问题。 |
| 4. | Fixed issue where stolen items would lose their stolen status if the player character was female 修正了在窃盗状态时,如果玩家是女性角色,偷到的物品会消失的问题。 |
| 5. | The nearby villages can also be developed so that the non - player character ( npcs ) tradesman will be available for use in case of an attack 周围的乡村也可以进行开发,这样非玩家角色( npc )商人将可用来进行攻击。 |
| 6. | If the critical strike is scored by other than a player character , it doubles all damage types , rather than just physical damage 如果临界一击由一个非玩家角色所触发,那么它使得所有伤害翻倍,而不仅仅是物理伤害。 |
| 7. | So , as a final exercise , whenever you create a ravenloft player character , place yourself in your hero ' s mind and consider the following questions 最后一步,当你设计好一位魔域传奇的角色,请设身处地为你的英雄考虑下面几个问题。 |
| 8. | If a deadly strike is scored by other than a player character , e . g . a mercenary , it doubles all damage types , rather than just physical damage 如果致命一击是由玩家以外的角色所触发,例如一个雇佣兵,那么所有伤害类型都会被翻倍,而不仅仅是物理伤害。 |